Better Me™ also harnesses the power of accountability. Any player committing to an action must find an accountability partner to help make sure they follow they follow through on their commitment. Both players write down the action to be taken, and the target completion date on their game sheet. This accountability strategy is key to ensuring that players take action and grow.
Players move around the game board and draw cards which prompt all sorts of positive action and discussion. Players race to fulfill each of their five life areas, heart, mind, body, people, and tangibles.
It’s the new and engaging way to improve yourself and your relationships with friends, family, and coworkers, all while having fun!
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The Story of the First Game of Better Me™
After being an idea sitting in a google doc for years, Better Me™ suddenly sprang to life one night in the basement of a flea market (my home at the time) in Bellingham, Washington. I realized it was the best idea on my list, one that would help people around the world. So I ran upstairs to my office and grabbed a giant pad of graph paper and a handful of highlighters and colored markers. By the end of that night, I had the game path, the card categories, and a basic idea of how the game would work.
Shortly after that, the first test game was played, with just myself and one close friend. In this very crude first game (we didn’t even have physical game cards, we were just using the few cards I’d written in a google doc), it was obvious to both players that this was really something special.
As a result of that first game, I wrote a long email to my dad, thanking him for everything he did for me when I was young. I told him that as I grew older, I began to realize that not everyone was as lucky as I was, going on fishing trips, to baseball games, having him teach me to tie knots, use tools, etc. I listed all sorts of fond memories that I had of my dad while growing up, right down to all the flat bicycle tires he fixed for me after I rode through the blackberry bushes again, and how he had reassured me that there really were no crocodiles under my bed, or gorillas in my closet at night. He told me he loved the email and felt like he should print it out and frame it. Although I knew how great my dad was, I’m not sure if I ever would have told him like that, if it weren’t for this game giving me a push. That one letter alone was worth the effort of creating this game.
My good friend, who played that first test game with me, made a commitment I’ll never forget. She decided to sponsor an orphaned elephant at a wildlife trust in Kenya and to do it in her kids’ name for Christmas, which was only six weeks away. Here is an excerpt from her email to me soon after the game:
“I’m excited! I wanted this to be a Christmas present for the kids last year but didn’t get around to it. Now that I’m accountable and it’s fresh in my mind again, I’ll make it happen!”
And my actual response: “Awesome, such a cool idea! I bet your kids will LOVE that. I fu$%ing love this game and the action it’s making us take! Bam, Pow, Smack (Batman style)”
She wound up sponsoring an orphaned one-year-old female elephant named Kihari. She shared the links with me, including photos and updates on Kihari’s daily life at the wildlife center, right down to details on her favorite playmates and what they enjoyed doing together. I’ll never forget that first game.
Since then, there have been countless games played on at least five continents, leading to wonderful actions taken and friendships strengthened by playing the game. I have really come to believe 100% that this game will make a real positive impact on people around the world.
-Dan O’Donnell, creator of Better Me, the Game of Growth and Frienship™
The Creator, Dan O’Donnell
In 2014, I sold O’Donnell’s Bellingham Flea Market and moved to Thailand, to focus full-time on inspiring and empowering people.
I’ve created Better Me – the Game of Growth and Friendship™, to help people, with the hope to leave the world better than I found it. There is nothing like this game. It harnesses the power of learning through play and challenges people to take specific action to better themselves.